So we put that game in and it had cut scenes (totally un heard of for us). Then we got the N64 and put in Mario 64 and it was like…3d…what even is this?Īfter messing around with mario i dug into the bin of games (must have been 4-5 at the time, preschool) and pulled out the one with a sword on it. Then came the super nintendo and the glory of Donkey Kong Country and Super Mario World. My first games were mario 1 2 and 3, duck tales 2, duck hunt, TMNT, and some other crap NES games. My childhood has 5 stages: NES, SNES, N64, PS1, and PS2 because my family got them hand-me-down each one after another each about a year apart. Take a look at the winning entries below! And thanks to all who entered! Update: Winners are in! We’ll be emailing codes shortly. Hopefully the game’s sales can pick up over time! Tengami has been out on Wii U for about two months. Although we had much lower expectations than iOS, I think even taking that into consideration we’ve been disappointed with the sales so far. I’d say that the Wii U sales have been somewhat disappointing. I hate to think what might have happened had we not been featured. No doubt the worldwide Editor’s Choice was a large contributing factor. Tengami has done very well for us on iOS. Nyamyam hasn’t disclosed any specific sales figures for Tengami, but the studio says that the game’s performance on Wii U has been “somewhat disappointing”.Ĭo-creator Phil Tossell told Nintendo Life in a recent interview: Sales number X might be disappointing to Phil, but good news for another developer. for what good sales would have looked like. I think people are reading a little bit too much into Phil saying the Wii U sales were disappointing, as he doesn't give a reference point. Update: Nyamyam also added the following on Twitter… I think our lifetime sales will be closer to 20,000 in the end.” Speaking to other independent developers, there seems to be a consensus that the average indie game on the eShop has sold 10,000 copies in its lifetime – we’ve sold 11,000 now, and I think there’s more room to grow. We decided we’re going to do a Wii U version, I worked under the assumption it would sell 10,000 copies – it sold a little bit more by now, so that’s okay. To be honest, I don’t know if it’s a good platform for independent developers, but I don’t regret releasing on the Wii U. “A lot of developers ask me about the Wii U, whether it’s a good platform for independent developers. Nyamyam co-founder Jennifer Schneidereit also said: While that’s hardly comparable to the game’s iOS sales of 196,000 units, it’s similar to the performance on PC/Mac. Tengami managed to move 11,000 copies on Wii U. Whereas 11k on PC is obviously not that great, but also not that unsurprising considering that the game is best suited to touch.Īll in all we are really happy with how Tengami sold on all platforms and hope that revealing our sales numbers is beneficial to other devs.ĭuring a post-mortem talk at this year’s Develop conference, Nyamyam shared sales data for its debut game Tengami. I consider 11k on the Wii U a good number. Seeing a bit of mixed interpretations of Tengami's current sales figures. More comments from Nyamyam’s Twitter account:
0 Comments
Leave a Reply. |